Goto

Collaborating Authors

 timbre transfer


MusRec: Zero-Shot Text-to-Music Editing via Rectified Flow and Diffusion Transformers

arXiv.org Artificial Intelligence

--Music editing has emerged as an important and practical area of artificial intelligence, with applications ranging from video game and film music production to personalizing existing tracks according to user preferences. However, existing models face significant limitations, such as being restricted to editing synthesized music generated by their own models, requiring highly precise prompts, or necessitating task-specific retraining--thus lacking true zero-shot capability. Experimental results demonstrate that our approach outperforms existing methods in preserving musical content, structural consistency, and editing fidelity, establishing a strong foundation for controllable music editing in real-world scenarios. The landscape of audio generation has shifted dramatically in recent years. Text-to-music systems now allow users to compose entire musical pieces from simple textual descriptions, powered by advances in diffusion models and transformer architectures [1]-[11]. While impressive, these systems are still primarily designed for creation from scratch . In contrast, real-world music practice often revolves around editing: refining a performance, altering instrumentation, or adapting an existing recording into a new style. For musicians, producers, and casual creators alike, the ability to reshape existing audio is often more valuable than generating entirely new material. Music editing, however, is fundamentally more difficult than generation. It requires the model to balance two competing goals: applying the requested modification faithfully, and preserving the rich details of the input recording that should remain unchanged. This trade-off is especially challenging when dealing with expressive, polyphonic, or multi-instrumental recordings. Existing research has attempted to address editing through supervised datasets of paired "before" and "after" examples [12]-[14], or through zero-shot latent manipulations in diffusion models [15]-[17]. Y et most methods remain restricted by their limitation to specific editing tasks, operate mainly on model-generated music rather than arbitrary recordings, and often require very precise prompts to succeed [15], [17].


Designing Neural Synthesizers for Low Latency Interaction

arXiv.org Artificial Intelligence

Neural Audio Synthesis (NAS) models offer interactive musical control over high-quality, expressive audio generators. While these models can operate in real-time, they often suffer from high latency, making them unsuitable for intimate musical interaction. The impact of architectural choices in deep learning models on audio latency remains largely unexplored in the NAS literature. In this work, we investigate the sources of latency and jitter typically found in interactive NAS models. We then apply this analysis to the task of timbre transfer using RAVE, a convolutional variational autoencoder for audio waveforms introduced by Caillon et al. in 2021. Finally, we present an iterative design approach for optimizing latency. This culminates with a model we call BRAVE (Bravely Realtime Audio Variational autoEncoder), which is low-latency and exhibits better pitch and loudness replication while showing timbre modification capabilities similar to RAVE. We implement it in a specialized inference framework for low-latency, real-time inference and present a proof-of-concept audio plugin compatible with audio signals from musical instruments. We expect the challenges and guidelines described in this document to support NAS researchers in designing models for low-latency inference from the ground up, enriching the landscape of possibilities for musicians.


Latent Diffusion Bridges for Unsupervised Musical Audio Timbre Transfer

arXiv.org Artificial Intelligence

Music timbre transfer is a challenging task that involves modifying the timbral characteristics of an audio signal while preserving its melodic structure. In this paper, we propose a novel method based on dual diffusion bridges, trained using the CocoChorales Dataset, which consists of unpaired monophonic single-instrument audio data. Each diffusion model is trained on a specific instrument with a Gaussian prior. During inference, a model is designated as the source model to map the input audio to its corresponding Gaussian prior, and another model is designated as the target model to reconstruct the target audio from this Gaussian prior, thereby facilitating timbre transfer. We compare our approach against existing unsupervised timbre transfer models such as VAEGAN and Gaussian Flow Bridges (GFB). Experimental results demonstrate that our method achieves both better Fr\'echet Audio Distance (FAD) and melody preservation, as reflected by lower pitch distances (DPD) compared to VAEGAN and GFB. Additionally, we discover that the noise level from the Gaussian prior, $\sigma$, can be adjusted to control the degree of melody preservation and amount of timbre transferred.


Combining audio control and style transfer using latent diffusion

arXiv.org Artificial Intelligence

Deep generative models are now able to synthesize high-quality audio signals, shifting the critical aspect in their development from audio quality to control capabilities. Although text-to-music generation is getting largely adopted by the general public, explicit control and example-based style transfer are more adequate modalities to capture the intents of artists and musicians. In this paper, we aim to unify explicit control and style transfer within a single model by separating local and global information to capture musical structure and timbre respectively. To do so, we leverage the capabilities of diffusion autoencoders to extract semantic features, in order to build two representation spaces. We enforce disentanglement between those spaces using an adversarial criterion and a two-stage training strategy. Our resulting model can generate audio matching a timbre target, while specifying structure either with explicit controls or through another audio example. We evaluate our model on one-shot timbre transfer and MIDI-to-audio tasks on instrumental recordings and show that we outperform existing baselines in terms of audio quality and target fidelity. Furthermore, we show that our method can generate cover versions of complete musical pieces by transferring rhythmic and melodic content to the style of a target audio in a different genre.


MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models

arXiv.org Artificial Intelligence

Recent advances in text-to-music generation models have opened new avenues in musical creativity. However, music generation usually involves iterative refinements, and how to edit the generated music remains a significant challenge. This paper introduces a novel approach to the editing of music generated by such models, enabling the modification of specific attributes, such as genre, mood and instrument, while maintaining other aspects unchanged. Our method transforms text editing to \textit{latent space manipulation} while adding an extra constraint to enforce consistency. It seamlessly integrates with existing pretrained text-to-music diffusion models without requiring additional training. Experimental results demonstrate superior performance over both zero-shot and certain supervised baselines in style and timbre transfer evaluations. Additionally, we showcase the practical applicability of our approach in real-world music editing scenarios.


Text-to-audio generation is here. One of the next big AI disruptions could be in the music industry - ABC News

#artificialintelligence

The past few years have seen an explosion in applications of artificial intelligence to creative fields. A new generation of image and text generators is delivering impressive results. Now AI has also found applications in music, too. Last week, a group of researchers at Google released MusicLM -- an AI-based music generator that can convert text prompts into audio segments. With the music industry still adjusting to disruptions caused by the internet and streaming services, there's a lot of interest in how AI might change the way we create and experience music.


Self-Supervised VQ-VAE For One-Shot Music Style Transfer

arXiv.org Machine Learning

Neural style transfer, allowing to apply the artistic style of one image to another, has become one of the most widely showcased computer vision applications shortly after its introduction. In contrast, related tasks in the music audio domain remained, until recently, largely untackled. While several style conversion methods tailored to musical signals have been proposed, most lack the 'one-shot' capability of classical image style transfer algorithms. On the other hand, the results of existing one-shot audio style transfer methods on musical inputs are not as compelling. In this work, we are specifically interested in the problem of one-shot timbre transfer. We present a novel method for this task, based on an extension of the vector-quantized variational autoencoder (VQ-VAE), along with a simple self-supervised learning strategy designed to obtain disentangled representations of timbre and pitch. We evaluate the method using a set of objective metrics and show that it is able to outperform selected baselines.


Learning Disentangled Representations of Timbre and Pitch for Musical Instrument Sounds Using Gaussian Mixture Variational Autoencoders

arXiv.org Machine Learning

In this paper, we learn disentangled representations of timbre and pitch for musical instrument sounds. We adapt a framework based on variational autoencoders with Gaussian mixture latent distributions. Specifically, we use two separate encoders to learn distinct latent spaces for timbre and pitch, which form Gaussian mixture components representing instrument identity and pitch, respectively. For reconstruction, latent variables of timbre and pitch are sampled from corresponding mixture components, and are concatenated as the input to a decoder. We show the model efficacy by latent space visualization, and a quantitative analysis indicates the discriminability of these spaces, even with a limited number of instrument labels for training. The model allows for controllable synthesis of selected instrument sounds by sampling from the latent spaces. To evaluate this, we trained instrument and pitch classifiers using original labeled data. These classifiers achieve high accuracy when tested on our synthesized sounds, which verifies the model performance of controllable realistic timbre and pitch synthesis. Our model also enables timbre transfer between multiple instruments, with a single autoencoder architecture, which is evaluated by measuring the shift in posterior of instrument classification. Our in depth evaluation confirms the model ability to successfully disentangle timbre and pitch.


TimbreTron: A WaveNet(CycleGAN(CQT(Audio))) Pipeline for Musical Timbre Transfer

arXiv.org Machine Learning

In this work, we address the problem of musical timbre transfer, where the goal is to manipulate the timbre of a sound sample from one instrument to match another instrument while preserving other musical content, such as pitch, rhythm, and loudness. In principle, one could apply image-based style transfer techniques to a time-frequency representation of an audio signal, but this depends on having a representation that allows independent manipulation of timbre as well as high-quality waveform generation. We introduce TimbreTron, a method for musical timbre transfer which applies "image" domain style transfer to a time-frequency representation of the audio signal, and then produces a high-quality waveform using a conditional WaveNet synthesizer. We show that the Constant Q Transform (CQT) representation is particularly well-suited to convolutional architectures due to its approximate pitch equivariance. Based on human perceptual evaluations, we confirmed that TimbreTron recognizably transferred the timbre while otherwise preserving the musical content, for both monophonic and polyphonic samples.